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For players:

  • Pick Kazan or Manhattan right from the main menu
  • Fly over vast city territories with fast overview controls
  • Terrain, water, roads, greenery and buildings rebuilt from real geography

For developers:

  • A deterministic pipeline that builds both cities from real geographic data
  • Unreal Engine 5.8, with the same generated world assets the release ships
  • Automated gates for world generation, streaming, gameplay routes and performance

Still an early prototype, so expect rough edges. Download, source and signed checksums: https://github.com/fallintodusk/alis/releases/tag/v2.0.0

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