Status
Status
What’s built, what’s in progress, what’s ahead. Details on each system: Systems.
Built
- Survival physiology — metabolism, thresholds, cascading states
- Server-authoritative inventory — grid packing, weight, equipment storage
- Mind — inner voice with vitals, environment, dialogue, and quest thought sources
- World data pipeline — tile-based, data-driven geography
- Data architecture — JSON-driven tuning, asset sync, definition generation
- Descriptor-driven UI — per-system screens
- Interaction framework
- Dialogue system
- Build Service — change detection, packaging, signed releases
- Source code and architecture documentation
In Progress
- First world tile — 8 km × 8 km dense urban zone
- Loading pipeline — 6-phase content boot
- Multiplayer infrastructure — online play, dedicated servers
- Launcher — update checking, verification, secure game handoff
- Combat framework
- Deeper survival loops and crafting
Long-Term
- Multiple real-world locations
- Community-hosted dedicated servers
- Open project governance
Follow Development
Journal posts track technical and creative direction alongside Systems and Trust.