Status

What’s built, what’s in progress, what’s ahead. Details on each system: Systems.

Built

  • Survival physiology — metabolism, thresholds, cascading states
  • Server-authoritative inventory — grid packing, weight, equipment storage
  • Mind — inner voice with vitals, environment, dialogue, and quest thought sources
  • World data pipeline — tile-based, data-driven geography
  • Data architecture — JSON-driven tuning, asset sync, definition generation
  • Descriptor-driven UI — per-system screens
  • Interaction framework
  • Dialogue system
  • Build Service — change detection, packaging, signed releases
  • Source code and architecture documentation

In Progress

  • First world tile — 8 km × 8 km dense urban zone
  • Loading pipeline — 6-phase content boot
  • Multiplayer infrastructure — online play, dedicated servers
  • Launcher — update checking, verification, secure game handoff
  • Combat framework
  • Deeper survival loops and crafting

Long-Term

  • Multiple real-world locations
  • Community-hosted dedicated servers
  • Open project governance

Follow Development

Journal posts track technical and creative direction alongside Systems and Trust.